ApplyTermsPrivacy

Terms & Conditions

Modified 7 October 2026

These terms are the Contributor Confidentiality and IP Agreement for the Roblox experience known as PixelBeast, also written Pixel Beast (the “Game”). Pixel Beast LLC, a Wyoming limited liability company, is the Studio. An earlier version of this agreement named a person as the studio. That person is not the contracting party. The Studio is Pixel Beast LLC.

Checking the box on the staff application and submitting it is your electronic signature. The effective date is the day you submit. You must be at least 18.

1. Confidential information

Confidential information is any non-public information about the Game or the Studio’s business that you learn, receive, view, or are given access to, in any form. That includes source code, scripts, unreleased models, animations, concept art, textures, audio, game design and mechanics, unreleased routes, maps, builds, content, release dates, marketing plans, revenue or financial information, deal or investment terms, contributor and community lists, access credentials, private account information, and any other non-public material.

It includes information given in writing, spoken, shown on a screen share, said on a voice call or in a meeting, sent through Discord, Roblox, or any other platform, and information shared before, on, or after the effective date. It does not have to be marked confidential.

It does not include information that:

  • is or becomes public through no fault of yours;
  • you already lawfully had, without a duty to keep it quiet, before the Studio gave it to you;
  • you rightfully receive from someone else who is not under a duty of confidentiality to the Studio; or
  • you develop on your own without using confidential information, as shown by records you kept at the time.

Nothing here stops you from using general skills, know-how, or experience you gain on the Game, so long as you do not use or disclose specific confidential information. You may work on other unrelated projects, except as section 7 says.

2. What you must do with it

You will keep confidential information strictly confidential, not disclose it to anyone other than the Studio without the Studio’s prior written consent, and use it only to do your work for the Game.

You will protect it with at least the care you use for your own confidential information, and never with less than reasonable care.

You will not put confidential information into a third-party artificial intelligence, machine-learning, generative, code-assistance, storage, or similar tool unless that provider is contractually bound not to retain, disclose, or train on the input, or the Studio has given prior written consent.

If the law requires you to disclose confidential information, you will, to the extent the law allows, give the Studio prompt written notice first so it can seek a protective order, and you will disclose only the part the law requires.

The Studio may record development calls and meetings about the Game. By entering this agreement you consent to that recording when you are on the call, to the extent the law allows.

When the Studio asks in writing, or when your work on the Game ends, you will promptly return or delete materials in your possession that contain confidential information, and certify the deletion in writing if asked. You do not have to delete work product before you have delivered it to the Studio.

You will keep Studio, Roblox, Discord, repository, cloud, and other Game credentials confidential, not share them, and tell the Studio promptly if you suspect unauthorized access, loss, disclosure, or compromise. You will not copy, transfer, export, sell, sublicense, or give anyone access to Game files, assets, repositories, builds, private links, accounts, or other Studio-controlled resources except as needed to do authorized work.

3. What the Studio already owns

The Studio keeps all intellectual property and other rights it owns, controls, or licenses before or outside your engagement. That includes the Game as it exists before your work, its code, scripts, places, builds, models, meshes, rigs, animations, artwork, textures, audio, interface, designs, concepts, characters, creature designs, names, logos, trademarks, trade dress, lore, documentation, marketing, monetization, business information, and other development materials.

Any Roblox experience, universe, place, group project, game pass, developer product, badge, asset, data store, analytics property, advertising account, creator-dashboard resource, identifier, or other platform resource that the Studio owns, controls, creates, acquires, or designates for the Game stays the Studio’s. Nothing here transfers those resources to you.

You receive only the limited, revocable permission you need to use those materials while you are engaged, and only to do authorized work. No other license or ownership is granted.

A modification, enhancement, adaptation, derivative, or other material you create that is based on, incorporates, or is made specifically for the Studio’s existing intellectual property is work product under section 4, except for pre-existing materials you identify under section 4.

4. Work you create for the Game

Models, animations, artwork, textures, code, designs, documents, audio, interfaces, scripts, configurations, concepts, and other work you create for or in connection with the Game, whether finished or not, and whether or not the Game uses them (“work product”), are, to the fullest extent the law allows, the sole property of Pixel Beast LLC. To the extent the work is a work made for hire, the Studio is the author and owner. To the extent it is not, you assign to the Studio all right, title, and interest in it, including all intellectual property rights.

If the law that applies to you does not allow an assignment of copyright between living persons, you instead grant the Studio an exclusive, worldwide, perpetual, irrevocable, transferable, and sublicensable right to use the work product for every lawful purpose, including the right to reproduce, distribute, modify, adapt, publish, display, perform, commercialize, sublicense, and make derivative works from it. You waive, to the extent you can, moral rights in the work product. The Studio may still credit you in the same way it credits other contributors, unless you ask otherwise.

Tools, base meshes, rigs, plugins, brush sets, code libraries, generic templates, and other materials you owned before you started, and that you did not make specifically for the Game, stay yours unless you assign them in a separate writing. If you put any of those materials into work product, you grant the Studio a perpetual, worldwide, royalty-free, transferable, sublicensable license to use them as part of the work product, the Game, and related products.

You will not put third-party assets, code, models, audio, fonts, plugins, generative outputs, or other third-party materials into the work unless you have told the Studio, the Studio has approved that use in writing, and you have the rights the Studio needs. Open-source and marketplace materials stay subject to their own licenses.

You represent that you have the rights to make the assignment and licenses in this section, that the work product does not knowingly infringe anyone else’s rights, and that you have disclosed any third-party or pre-existing materials in it.

This agreement, and the assignment in this section, benefit the Studio’s successors and anyone who acquires the Game or the work product from the Studio.

5. Portfolio

After the Game is publicly released, you may show work product you personally created in a portfolio, reel, resume, or social post. You may not disclose source code, unreleased content, mechanics that are not yet public, private business information, or other confidential information, and you may not say or imply that you speak for the Studio or the Game.

Before public release, you may mention the engagement privately in a resume shared with a prospective client under confidentiality. You may not publicly post, publish, stream, or display any work product, screenshots, builds, or descriptions of the Game unless the Studio has given prior written consent to that specific disclosure.

6. How long this lasts

The agreement begins on the effective date and continues for as long as you do work for the Game. The confidentiality duties continue indefinitely. Information about anything the Studio has not yet publicly released or announced stays protected until the Studio releases or announces it, no matter how much time has passed. Sections 3 and 4 do not expire, to the fullest extent the law allows.

7. Do not rebuild the Game

You will not use work product or confidential information to create, or to help anyone else create, a game or experience that replicates the Game. A game replicates the Game when it reproduces, in combination, the Game’s specific creature designs, models, artwork, specific mechanics and progression systems, and overall concept, theme, and presentation, so that it is substantially the same game.

This section restricts only that reuse and that kind of replica. It does not stop you from working in the creature-collection, creature-capture, or any other genre with materials you create independently, and it does not stop you from using broadly known gameplay mechanics in other games.

8. Who can sign

You represent that you are at least 18 and have full legal capacity to enter this agreement. You will not misrepresent your age. This portal does not accept applications from anyone under 18.

You represent that entering and performing this agreement does not breach any other agreement you have.

9. If the agreement is broken

You acknowledge that a breach of sections 2, 3, 4, 6, or 7 may harm the Studio in a way money alone cannot fix. The Studio may seek an injunction or other equitable relief, as well as any other remedy, without having to prove actual damages or post a bond, to the extent the law allows. That does not limit the Studio’s right to money damages, including in arbitration under section 11.

10. General

These terms, together with the application you submit, are the entire agreement on this subject and replace earlier discussions, except a separate written compensation or services agreement that expressly supplements them. A change, or a waiver, has to be in writing. If one clause cannot be enforced, the rest still stands.

The Studio may assign this agreement to a successor or to anyone who acquires the Game or the work product. You may not assign it without the Studio’s prior written consent.

This agreement does not make you an employee, partner, or agent. It does not promise pay. Pay, if any, is a separate arrangement. You have no authority to bind the Studio, to speak for it, or to use its name, branding, or confidential materials except as these terms allow.

The agreement may be accepted in counterparts, including by electronic signature. Checking the box and submitting the application is that signature.

11. Wyoming law and disputes

This agreement is governed by the laws of the State of Wyoming, United States, without regard to conflict-of-law rules.

Except as section 9 and this section allow a court to act sooner, any dispute arising out of this agreement will be finally resolved by binding arbitration under the International Arbitration Rules of the International Centre for Dispute Resolution, before a single arbitrator, seated in the State of Wyoming, United States, in English. Judgment on the award may be entered in any court that has jurisdiction. The parties intend the award to be recognized and enforced under the 1958 New York Convention.

Either party may still ask a court of competent jurisdiction for a temporary restraining order or preliminary injunction to stop an actual or threatened breach of sections 2, 3, or 4 while the dispute goes to arbitration. Asking for that relief does not waive arbitration.

12. Contact

Questions go to [email protected]. The Privacy Policy explains how an application is handled. Both were last modified on 7 October 2026.

Pixel Beast LLC

30 N Gould St, STE R
Sheridan, WY 82801

© 2026 Pixel Beast LLC. All rights reserved.

ApplyTermsPrivacy[email protected]